Using Substance Maps - Part 1

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Added by Dylan
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Level: IntermediateRecorded in: 3ds Max 2012Files used: http://areadownloads.autodesk.com/wdm/3dsmax/HTM-MAT_substance.zipDescription: In this part 1 movie, you take a look at the conventional workflow of creating textures from a photograph. This will help you understand the process of creating Diffuse, Specular, Bump&Displacement maps among others, and will help you compare this workflow to the relatively easy workflow of using Substance Maps.
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3D Apps 3D Max Studio

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