Using MetaSL Shaders

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Added by Dylan
Level: IntermediateRecorded in: 3ds Max 2011Files used: This movie shows how to use MetaSL shaders in conjunction with Hardware Rendering. The WYSIWYG effect makes it easy to visualize the end results in the viewport, before you send off your work to rendering or to a game engine that is compatible with MetaSL shader trees.
3D Apps 3D Max Studio

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