Using 3ds Max with Motionbuilder - Part 3 - Biped Skeletons

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Added by Dylan
Level: AdvancedRecorded in: Motionbuilder 2011, 3ds Max 2011Files used: In this movie, you learn how to set up a biped skeleton, in preparation for export to Motionbuilder. After you animate the skeleton in Motionbuilder, you import the animation back to the biped skeleton in 3ds Max for rendering purposes. You can also use Biped Animation Layers for simple adjustments.
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