Using 3ds Max with Motionbuilder - Part 2 - Max Bones

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Added by Dylan
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Level: AdvancedRecorded in: Motionbuilder 2011, 3ds Max 2011Files used: http://areadownloads.autodesk.com/wdm/3dsmax/HTM-INT_mobu.zipDescription: In this movie, you learn how to set up and name a skeleton made out of 3ds Max Bones, in preparation for export to Motionbuilder. After you animate the skeleton in Motionbuilder, you import the animation back to 3ds Max for rendering purposes.
Category
3D Apps 3D Max Studio

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