Skinning a Model - Part 2

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Added by Dylan
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Level: IntermediateRecorded in: 3ds Max 2011Files used: http://areadownloads.autodesk.com/wdm/3dsmax/HTM-CHR_skin.zipDesciption: This Part 2 on Skinning Techniques shows how to edit the skinning at a vertex level. Here, you learn to use the weight tool to fine-tune the deformation of limbs.
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3D Apps 3D Max Studio

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