Skinning a Model - Part 1

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Added by Dylan
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Level: IntermediateRecorded in: 3ds Max 2011Files used: http://areadownloads.autodesk.com/wdm/3dsmax/HTM-CHR_skin.zipDesciption: This movie introduces the concepts of skinning, mainly deforming geometry based on an internal skeleton. There are different approaches to skinning using the Skin modifier. This first part shows how to do basic envelope editing.
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3D Apps 3D Max Studio

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