Siggraph 2014 Rewind - Casey Hupke, Day 02: How to Recreate the Meteor from Final Fantasy

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In this presentation, Casey Hupke of Zoic Studios pays homage to Final Fantasy 7, demonstrating techniques for creating the iconic meteor blast from the game. Continuing from his progress on Day 1, Casey demonstrates the creation of the Life Stream and Fire effects for the meteor using X Particles 2. You’ll learn how the Hair Render and Scene Motion Blur can be used to effectively render smooth particle trails. You’ll also learn various techniques for building and caching an X-Particles simulation. Recorded Live at Siggraph 2014 in Vancouver, BC Canada 01:53 Set Driver / Driven 03:11 Life Stream 17:32 Spawn 20:50 Trails 25:39 Hair Render 30:58 Kill Modifier 33:07 Curl Noise 35:41 X Particles Material 36:37 X Particles Cache 37:42 Motion Blur 39:56 Fire Effect Watch these and other great presentations and tutorials at!
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