QuickTip 41: Follow up – How to generate a Falloff for Vertex Maps with Pose Morph

Wondershare AllMyTube for Mac

Thanks! Share it with your friends!

You disliked this video. Thanks for the feedback!

Added by Dylan
1,720,110 Views
This is a follow up to my quicktips regarding falloffs for vertex maps (https://vimeo.com/26734948 and https://vimeo.com/26568353) which are now obsolete as I've found a way to do this without any xpresso but with a PoseMorph Tag. All you have to do is to record two states of your vertex map. One is 0% weighting and one with 100%. Then, by utilizing a PoseMorph Deformer one has full falloff control over the vertex map. (I accidently selected the selection command first in the video, sorry for that :-)
Category
Cinema4D Featured

Post your comment

Sign in or sign up to post comments.

Comments

Be the first to comment