New in R14: Plastic and Breaking Objects

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Added by Dylan
Create smashing soft-body simulations with new plastic spring settings. Dial in elastic limits on structural and flexion springs as well as Shape Conservation, and once the limits are reached the mesh will become plastic and maintain the deformation caused by the collision. Apply these same elastic limits to any Spring object, and break springs once they exceed a specified stretch or compression distance. Break Fixed Connectors when a certain force or torque is applied, or utilize new Xpresso nodes to break any spring or connector on demand.

More info on animation improvements:

More info on R14:

3D Apps Cinema4D

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