New in R12: Soft Body Dynamics

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Added by Dylan
With just a click of the mouse, your hard bodies transform into soft and springy structures. Soft body simulations in CINEMA 4D Studio are simple to setup and offer amazing flexibility. You can easily adjust how soft and springy each object should behave, using vertex maps for point-level control.There's parameters to help ensure that objects maintain their shape or volume, and you can even inflate or deflate objects with a Pressure setting. Forces can be restricted to individual objects, so you can apply negative gravity after inflation and objects will fly away.

You can even use CINEMA4D's Mesh Deformer to transfer soft body simulations from a low-poly proxy object onto complex meshes.
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