Modeling Architectural Metal - Part 2 - Beams&Trusses

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Added by Dylan
Level: IntermediateRecorded in: 3ds Max 2011Files used: In the last movie, you created metallic structures using renderable splines. In this movie, you take spline modeling a bit further as you model components with cross-sections that go beyond simple circles or rectangles. You will use the Sweep modifier to create I-beams and other structural elements to create a canopy over a warehouse entrance.
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