Improving Your 3D Renders In Photoshop

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Added by Dylan
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In this tutorial, we're going to take a look at how to improve your 3D renders drastically using simple techniques in Photoshop. Nearly everything you render from any 3D application will benefit from some post work in an application such as Photoshop, even if it's just simple color grading. By default, most renders are bland; they're missing contrast and the colors are usually far from perfect.

Useful tools:
- Brightness/Contrast
- Color Balance
- Black & White Layer for checking your values
- Brush tool

Photoshop is used here, as it really gives you a lot of control when it comes to the brush-engine. Applications such as Nuke and Fusion are amazing for post work too, and their color grading tools are far more advanced than Photoshop, but the brush tools here really makes it worth it.

We hope this tutorial sheds some light on the subject and will convince you to spend time really thinking about post work as a part of the project and an after-thought or regarding it as cheating.

Feel free to check out the rest of our tutorials over at flippednormals.com
Category
Photoshop
Tags
FlippedNormals, Henning Sanden, Morten Jæger, CG Tutorial, 3d, Modo, Maya, ZBrush, Tutorial, Animation, 3D Modeling, post work, Photoshop

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