Faking Global Illumination with Ambient Occlusion (AO)

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Added by Dylan
Level: IntermediateRecorded in: 3ds Max 2011Files used: http://areadownloads.autodesk.com/wdm/3dsmax/HTM-LIT_AO-improv.zipDescription: Ambient Occlusion is a technique developed by ILM to improve lighting without requiring full global illumination computations. It gives the effect of complex lighting and shadowing without the computations. It is not as accurate as the more complex solutions, but the results are often compelling enough.
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