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Factory Design Suite 2015 R2 release highlights

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This video walks through What's New in the mid year release of Factory Design Suite. New functionality includes: - Snap to Reference Geometry in Inventor - Connectors now available in AutoCAD - Enhanced Asset Publi...

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Cinema 4D Tutorial – Texturing and Animating a Car Model – Part 2

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More at www.ratemyfuneral.com - In part 2 of the tutorial we will look at animating the car. Nothing overly clever, we just do some organising and some simple key framing. Things do get a little hectic when we look at...

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Cinema 4D Tutorial – Texturing and Animating a Car Model – Part 1

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More at www.ratemyfuneral.com - In part 1 we will look at where to get some cool car models for free, then how to add your own textures. If the car already has textures, that's great, but you might want to tweak them ...

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Cinema 4D R16: Motion Tracker

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One of a set of introductory videos, showing the basics of CInema 4D R16's new tools and workflows. This time I look at setting up a simple camera track. Head to www.pariahstudios.co.uk for other new features and look...

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John Courte / Side FX – Procedural Technology Across the Pipeline

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John Courte from Side Effects Software will outline possibilities and practices for leveraging procedural content creation techniques across the pipeline

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Ryan Summers 50 in 50 – Production tips from the trenches Part 2

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Ryan gives an in-depth look how Imaginary Forces use Cinema 4D in their production workflow to create groundbreaking projects for

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Glenn Frey – What’s new in Cinema 4D Release 16

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In addition to numerous workflow optimizations, Cinema 4D R16 in its newest generation offers new features such as the powerful

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Matthias Zabiegly / Aixsponza – Spaceships, Racecars and Explosions

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Three projects, three wild rides. Matthias lets you take a closer look at Aixsponza’s production pipeline for their Red Bull

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Matt Brealey / The Foundry – Creating content in Cinema 4D for COLORWAY

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Matt demonstrates the workflow between Cinema 4D and The Foundry‘s COLORWAY. COLORWAY significantly streamlines the iterative design workflow bringing clarity

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Ryan Summers 50 in 50 – Production tips from the trenches Part 1

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Ryan gives an in-depth look how Imaginary Forces use Cinema 4D in their production workflow to create groundbreaking projects for

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Helge Maus – Cinema 4D and the VFX Pipeline

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3D & VFX specialist and MAXON Certified Lead Instructor Helge Maus demonstrates the interconnectivity between Cinema 4D and NUKE as

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Thomas Schlick / Next Limit – RealFlow and Cinema 4D Workflows

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This presentation covers the main aspects of the RealFlow-C4D pipeline. Thomas from Next Limit shows you how to exchange data

 

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